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編集 : イベント/深淵討伐戦/014 (ID:#enemy_2_2)
イベント
深淵討伐戦
014
*** {{BOSS2}} [#enemy_2_2] |CENTER:250|c |&attachref(モンスター/ボス/{{BOSS2}},nolink,70%);| -|ステータス ※EX防御はデバフの影響を受けない防御値 |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ |~NORMAL|~HARD|~VERY HARD|~EX| |~HP|&number_format{80000000};|&number_format{150000000};|&number_format{300000000};|&number_format{1000000000};| |~部位A HP&br;&color(#f00){物防}; / &color(#00f){魔防};|600,000|800,000|1,800,000|1,800,000| |~|&color(#f00){ 5000}; / &color(#00f){ 5000};|&color(#f00){ 5000}; / &color(#00f){ 5000};|&color(#f00){ 10000}; / &color(#00f){ 10000};|&color(#f00){ 10000}; / &color(#00f){ 10000};| |~部位B HP&br;&color(#f00){物防}; / &color(#00f){魔防};|1,800,000|2,400,000|4,200,000|4,200,000| |~|&color(#f00){ 400}; / &color(#00f){ 400};|&color(#f00){ 800}; / &color(#00f){ 800};|&color(#f00){ 2000}; / &color(#00f){ 2000};|&color(#f00){ 2000}; / &color(#00f){ 2000};| |~部位C HP&br;&color(#f00){物防}; / &color(#00f){魔防};|1,200,000|1,800,000|3,000,000|3,000,000| |~|&color(#f00){ 200}; / &color(#00f){ 200};|&color(#f00){ 400}; / &color(#00f){ 400};|&color(#f00){ 1000}; / &color(#00f){ 1000};|&color(#f00){ 1000}; / &color(#00f){ 1000};| |~EX&br;&color(#f00){物防}; / &color(#00f){魔防};|&color(#f00){ 100}; / &color(#00f){ 100};|&color(#f00){ 200}; / &color(#00f){ 200};|&color(#f00){ 400}; / &color(#00f){ 300};|&color(#f00){ 400}; / &color(#00f){ 300};| -|行動パターン |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~初回|&attachref(icon/skill/1001,nolink,30%);&br;Skill3|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|>| | |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill3|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill3| -|''バトル開始時'' --「&color(#f00){ボス};」対象 &attachref(icon/abnormal/TPダウンカット,nolink,48%); ''TPダウンカット'' &color(#f00){100%}; --「&color(#f00){全体フィールド};」 &attachref(icon/abnormal/HP吸収ダウン,nolink,48%); ''HP吸収ダウン'' &color(#00f){50%}; -|''UB'' --「&color(#f00){全体};」対象 &ref(icon/skill/1002,nolink,30%); ''最大HPに応じた魔法割合ダメージ'' &color(#f00){60%}; &ref(icon/skill/1001,nolink,30%); ''TPダメージ'' &color(#f00){500}; -|''Skill1'' ---「&color(#f00){全体};」対象 &ref(icon/abnormal/物理防御力ダウン,48%,nolink); ''物理防御力ダウン'' &color(#00f){500}; (12秒) &ref(icon/abnormal/HP吸収ダウン,48%,nolink); ''HP吸収ダウン'' &color(#00f){100%}; (12秒) -|''Skill2'' ---目の前の「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){402,005};}; / &color({{MODE2}}){H:&color(#f00){554,005};}; / &color({{MODE3}}){VH:858,005};}; ---目の前の「&color(#f00){1人};」を中心に「&color(#f00){範囲160};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){238,003};}; / &color({{MODE2}}){H:&color(#f00){326,003};}; / &color({{MODE3}}){VH:502,003};}; &ref(icon/skill/1001,nolink,30%); ''TPダメージ'' &color(#f00){250}; -|''Skill3'' ---目の前の「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){402,005};}; / &color({{MODE2}}){H:&color(#f00){554,005};}; / &color({{MODE3}}){VH:858,005};}; -|&color(#90f){''BREAK時に発動 (全部位共通、15秒)''}; --「&color(#f00){敵};」対象 &ref(icon/abnormal/物理防御力ダウン,48%,nolink); ''物理防御力ダウン'' &color(#00f){300}; (15秒) &ref(icon/abnormal/魔法防御力ダウン,48%,nolink); ''魔法防御力ダウン'' &color(#00f){300}; (15秒)
*** {{BOSS2}} [#enemy_2_2] |CENTER:250|c |&attachref(モンスター/ボス/{{BOSS2}},nolink,70%);| -|ステータス ※EX防御はデバフの影響を受けない防御値 |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ |~NORMAL|~HARD|~VERY HARD|~EX| |~HP|&number_format{80000000};|&number_format{150000000};|&number_format{300000000};|&number_format{1000000000};| |~部位A HP&br;&color(#f00){物防}; / &color(#00f){魔防};|600,000|800,000|1,800,000|1,800,000| |~|&color(#f00){ 5000}; / &color(#00f){ 5000};|&color(#f00){ 5000}; / &color(#00f){ 5000};|&color(#f00){ 10000}; / &color(#00f){ 10000};|&color(#f00){ 10000}; / &color(#00f){ 10000};| |~部位B HP&br;&color(#f00){物防}; / &color(#00f){魔防};|1,800,000|2,400,000|4,200,000|4,200,000| |~|&color(#f00){ 400}; / &color(#00f){ 400};|&color(#f00){ 800}; / &color(#00f){ 800};|&color(#f00){ 2000}; / &color(#00f){ 2000};|&color(#f00){ 2000}; / &color(#00f){ 2000};| |~部位C HP&br;&color(#f00){物防}; / &color(#00f){魔防};|1,200,000|1,800,000|3,000,000|3,000,000| |~|&color(#f00){ 200}; / &color(#00f){ 200};|&color(#f00){ 400}; / &color(#00f){ 400};|&color(#f00){ 1000}; / &color(#00f){ 1000};|&color(#f00){ 1000}; / &color(#00f){ 1000};| |~EX&br;&color(#f00){物防}; / &color(#00f){魔防};|&color(#f00){ 100}; / &color(#00f){ 100};|&color(#f00){ 200}; / &color(#00f){ 200};|&color(#f00){ 400}; / &color(#00f){ 300};|&color(#f00){ 400}; / &color(#00f){ 300};| -|行動パターン |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~初回|&attachref(icon/skill/1001,nolink,30%);&br;Skill3|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|>| | |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill3|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill3| -|''バトル開始時'' --「&color(#f00){ボス};」対象 &attachref(icon/abnormal/TPダウンカット,nolink,48%); ''TPダウンカット'' &color(#f00){100%}; --「&color(#f00){全体フィールド};」 &attachref(icon/abnormal/HP吸収ダウン,nolink,48%); ''HP吸収ダウン'' &color(#00f){50%}; -|''UB'' --「&color(#f00){全体};」対象 &ref(icon/skill/1002,nolink,30%); ''最大HPに応じた魔法割合ダメージ'' &color(#f00){60%}; &ref(icon/skill/1001,nolink,30%); ''TPダメージ'' &color(#f00){500}; -|''Skill1'' ---「&color(#f00){全体};」対象 &ref(icon/abnormal/物理防御力ダウン,48%,nolink); ''物理防御力ダウン'' &color(#00f){500}; (12秒) &ref(icon/abnormal/HP吸収ダウン,48%,nolink); ''HP吸収ダウン'' &color(#00f){100%}; (12秒) -|''Skill2'' ---目の前の「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){402,005};}; / &color({{MODE2}}){H:&color(#f00){554,005};}; / &color({{MODE3}}){VH:858,005};}; ---目の前の「&color(#f00){1人};」を中心に「&color(#f00){範囲160};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){238,003};}; / &color({{MODE2}}){H:&color(#f00){326,003};}; / &color({{MODE3}}){VH:502,003};}; &ref(icon/skill/1001,nolink,30%); ''TPダメージ'' &color(#f00){250}; -|''Skill3'' ---目の前の「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){402,005};}; / &color({{MODE2}}){H:&color(#f00){554,005};}; / &color({{MODE3}}){VH:858,005};}; -|&color(#90f){''BREAK時に発動 (全部位共通、15秒)''}; --「&color(#f00){敵};」対象 &ref(icon/abnormal/物理防御力ダウン,48%,nolink); ''物理防御力ダウン'' &color(#00f){300}; (15秒) &ref(icon/abnormal/魔法防御力ダウン,48%,nolink); ''魔法防御力ダウン'' &color(#00f){300}; (15秒)
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